[ok-london] Computational Culture: Double Book Launch and Launch of Computational Culture, a journal of software studies
Matthew Fuller
m.fuller at gold.ac.uk
Mon Nov 14 15:42:24 UTC 2011
Computational Culture: Double Book Launch and Launch of Computational
Culture, a journal of software studies
Thursday 8th December 2011
5.30-7.30pm
Room: New Academic Building, LG01
Goldsmiths
New Cross London
Free, All Welcome
To Celebrate the launch of the journal Computational Culture, the editorial
group presents book launch presentations by Olga Goriunova and Adrian
Mackenzie.
>Computational Culture
Computational Culture is an online open-access peer-reviewed journal of
inter-disciplinary enquiry into the nature of the culture of computational
objects, practices, processes and structures. The journal’s primary aim
is to examine the ways in which software undergirds and formulates
contemporary life. Computational processes and systems not only enable
contemporary forms of work and play and the management of emotional life
but also drive the unfolding of new events that constitute political,
social and ontological domains. In order to understand digital objects such
as corporate software, search engines, medical databases or to enquire into
the use of mobile phones, social networks, dating, games, financial systems
or political crises, a detailed analysis of software cannot be avoided.
Issue One, A Billion Gadget Minds, is published in November:
http://www.computationalculture.net/
>Art Platforms and Cultural Production on the Internet
Olga Goriunova
Routledge Research in Cultural and Media Studies
In this book, Goriunova offers a critical analysis of the processes that
produce digital culture. Digital cultures thrive on creativity, developing
new forces of organization to overcome repetition and reach brilliance. In
order to understand the processes that produce culture, the author
introduces the concept of the art platform, a specific configuration of
creative passions, codes, events, individuals and works that are propelled
by cultural currents and maintained through digitally native means. Art
platforms can occur in numerous contexts bringing about genuinely new
cultural production, that, given enough force, come together to sustain an
open mechanism while negotiating social, technical and political modes of
power.
Software art, digital forms of literature, 8-bit music, 3D art forms,
pro-surfers, and networks of geeks are test beds for enquiry into what
brings and holds art platforms together. Goriunova provides a new means of
understanding the development of cultural forms on the Internet, placing
the phenomenon of participatory and social networks in a conceptual and
historical perspective, and offering powerful tools for researching
cultural phenomena overlooked by other approaches.
http://www.routledge.com/books/details/9780415893107/
Olga Goriunova is Senior Lecturer in Media Practices at London Metropolitan
University, curator of the recent show Funware (Arnolfini, Mu, Baltan) and
an editor of Computational Culture.
>Wirelessness, Radical Empiricism in Network Cultures
Adrian Mackenzie
The MIT Press
How has wirelessness—being connected to objects and infrastructures
without knowing exactly how or where—become a key form of contemporary
experience? Stretching across routers, smart phones, netbooks, cities,
towers, Guangzhou workshops, service agreements, toys, and states, wireless
technologies have brought with them sensations of change, proximity,
movement, and divergence. In Wirelessness, Adrian Mackenzie draws on
philosophical techniques from a century ago to make sense of this most
contemporary postnetwork condition. The radical empiricism associated with
the pragmatist philosopher William James, Mackenzie argues, offers fresh
ways for matching the disordered flow of wireless networks, meshes,
patches, and connections with felt sensations.
For Mackenzie, entanglements with things, gadgets, infrastructures, and
services—tendencies, fleeting nuances, and peripheral shades of often
barely registered feeling that cannot be easily codified, symbolized, or
quantified—mark the experience of wirelessness, and this links directly
to James's expanded conception of experience. "Wirelessness" designates a
tendency to make network connections in different times and places using
these devices and services. Equally, it embodies a sensibility attuned to
the proliferation of devices and services that carry information through
radio signals. Above all, it means heightened awareness of ongoing change
and movement associated with networks, infrastructures, location, and
information.
The experience of wirelessness spans several strands of media-technological
change, and Mackenzie moves from wireless cities through signals, devices,
networks, maps, and products, to the global belief in the expansion of
wireless worlds.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12285
Adrian Mackenzie is Reader and Codirector at the Centre for Science Studies
at Lancaster University, U.K, author of Cutting Code, software and society
and Transductions, bodies and machines at speed and an editor of
Computational Culture.
Presented by the Centre for Cultural Studies, Goldsmiths, University of
London
http://www.gold.ac.uk/cultural-studies/
_________________________________
Dr. Matthew Fuller
David Gee Reader in Digital Media
Centre for Cultural Studies
Goldsmiths College
University of London
New Cross
London SE14 6NW
e: m.fuller at gold.ac.uk
t: +44 (0)20 7919 7206
w: http://www.goldsmiths.ac.uk/cultural-studies/staff/m-fuller.php
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